I am Davide, a Game Designer with 5 years of experience working in Indie and AAA productions, using Unreal Engine, Unity, and proprietary tools, shipping games across multiple platforms.
Currently Junior Mission Designer at Bohemia Interactive, I am a Player-Experience-driven developer with an Analytical and Rational approach to the craft of game design, blending process and creativity to deliver coherent, compelling, and magical experiences.
WHY GAME DESIGN?
Design is the point of contact between the players and the game, and it is the place where the player experience is crafted and delivered. My will to work strictly in contact with the players drove me to develop the environment and challenges they experience, shaping how they perceive the game world and approach the experience.
Being a Game Designer is also a privilege. We are tasked with taking the components carefully crafted by the rest of the development team and using them to find the fun. This awareness has helped me shape my process, based on constant communication with every department, allowing every component to shine and delivering the best possible experience to the players.
SOFTWARE
Unreal
Unity
Decima
Perforce
GitHub
Tortoise SVN
Jira
Enfusion
DaVinci Resolve
Figma
Trenchbroom
AutoCAD
Gameplay systems development
Rapid prototyping
Visual Scripting
C# Scripting
Playtesting and Data Collection
Research and Analysis
Balancing Pacing and Flow
GAME DESIGN
Narrative and Cinematic integration
Sketching
Concepting
Blockout/Grayboxing
Scrum and Agile methodologies